Smarter than Checkers but dumber than Chess, "Salon, a game of Tables & Chairs", turns the experience of the familiar space of those gridded boards from a confrontational territory of hierarchy and battle into a room of more egalitarian social interaction. Black/White polarity is transformed into a greater range of greys while the goal is still to win competitively. In Salon one makes points by forming Conversations. While playing Salon, you discover that sometimes allowing someone into a Conversation makes points for persons other than you, and yet you can still Make Your Point in Salon.